# Kintsugi Pottery: Goldmend
> Slug: `goldmend` · Platforms: **Android** · Category: Games
## Meta
- Title: Pottery Game: Throw, Crack and Mend With Gold | Goldmend
- Tagline: A pottery game where the crack is the point: shape clay on the wheel, fire it, and fill whatever breaks with gold. Every crack you mend adds to the sale price.
## Short description
A pottery game built on kintsugi: shape clay on the wheel, fire it, let the kiln crack it, then fill the cracks with gold. Every crack you mend adds to what the pot sells for.
## Long description
Kintsugi Pottery: Goldmend is a pottery game that treats a broken pot as an opportunity. You shape spinning clay with one finger until it matches the outline a patron asked for, fire it, and open the kiln to find the glaze and the cracks together — they open where the clay took the most strain. Tracing each crack fills it with gold. Kintsugi is the Japanese craft of mending broken ceramics with gold, and in this game the golden seam is what the patron pays extra for: every crack you mend raises the price, so the repaired piece earns more than the same pot unbroken. Twelve written commissions come first, then new ones are generated without end. Nine shapes and five glazes open up as you play, and a slow mode with no cracking is there when you just want the wheel.
## Official URLs
- Landing: https://apps.teamzlab.com/goldmend/
- Google Play: https://play.google.com/store/apps/details?id=com.teamzlab.goldmend
- Android package: `com.teamzlab.goldmend`
## SEO keywords
- pottery game
- pottery game free
- pottery simulator
- pottery wheel game
- kintsugi game
- pottery app
- clay game
## Hero
- Headline: A pottery game where the crack is the point
- Subheadline: Shape the clay. Fire it. When the kiln cracks it, fill every crack with gold until the repair is the best part of the piece. Every crack you mend adds to what it sells for.
- Primary CTA: Get it on Google Play
- Secondary CTA: See how it plays
## Screenshot captions
- screenshots/1.webp: Break it. Make it worth more — the pottery game about kintsugi, the art of golden repair
- screenshots/3.webp: Trace the crack and gold flows in — mend every break by hand
- screenshots/4.webp: Mended beats flawless — every gold seam adds to the sale, so a repaired pot outsells the same pot unbroken
## Feature blocks
### The pottery wheel

Drag sideways across the spinning clay to widen or narrow the wall under your finger. A faint target shape shows what the patron wants, and you aim for it. Pulling the wall out thins it, thin clay takes strain fast, and a crack-risk meter in the brief at the top of the screen climbs as you work.

### The kiln

Fire the piece and wait for the door to open. Glaze and cracks are revealed together, and the cracks open where the clay took the most strain. A firing lasts roughly twelve to thirty-four seconds, so the reveal is something you wait for.

### The gold

Trace a crack with your finger and gold fills it, one leaf of gold per seam. Every seam you finish adds to the sale price, so the repaired pot earns more than the same pot would have unbroken.

### Commissions that keep coming

Twelve written briefs from named patrons, then an endless stream of generated ones. Seven of the twelve want gold seams, so on those you have to let the kiln break the pot and then repair it well.

### Slow mode, for the quiet nights

With slow mode on, no pot cracks and the kiln opens almost at once. The game tells you the cost up front: a commission that asks for gold seams can only earn one star in slow mode.

### Shapes and glazes you earn

Wood Ash, Celadon, Tenmoku, Raku and Cobalt — one more glaze for every three pots. Five shapes are open from the start and four more cost coins you earn by selling pots. Shapes and glazes are never sold for money.
## How it works
### Step 1: Throw

Clay spins on the wheel. Drag to widen or narrow the wall until it matches the shape the patron asked for. Pulling it thin builds strain, so keep an eye on the crack-risk meter.

### Step 2: Fire

Put it in the kiln and wait. When the door opens you see the glaze and any cracks, which open where the clay took the most strain.

### Step 3: Mend

Trace each crack and gold fills it. Hand the piece over — every crack you mend adds to the price — and start the next commission.
## FAQ
### Q: What is a pottery game?

A pottery game lets you shape clay on a virtual potter's wheel with your finger or mouse, then fire, glaze or sell what you made. Some are slow and decorative, some are business games, and many people search for them as clay games. Goldmend is a pottery game built around kintsugi: the pot is meant to crack in the kiln, and mending it with gold makes it worth more.

### Q: What is kintsugi?

Kintsugi is the Japanese craft of mending broken ceramics with gold (or lacquer dusted with gold). The repair is left visible on purpose, so the history of the break becomes part of the object, and a mended bowl can be valued above an undamaged one. Goldmend turns that idea into its scoring rule.

### Q: Is Goldmend a free pottery game?

Yes — free to download and play, with ads and optional in-app purchases. Every shape and glaze is unlocked by playing. You can buy extra gold leaf, a case of silver, copper and platinum seams (they mend exactly like gold and sell for the same), and a longer shelf that keeps your last 60 pieces instead of the last six.

### Q: What happens if I run out of gold leaf?

Every seam costs one leaf. You start with three, and every pot you sell pays you more — one leaf, or two for a three-star piece. If you run out mid-mend you can watch an optional ad for more leaf, buy some, or sell the piece as it is. If a piece fails, the leaf you spent on it is given back.

### Q: Is Goldmend a realistic pottery simulator?

It is a pottery game, not a clay-physics simulator. The wheel, the kiln and the cracks follow real pottery logic — thin walls are more elegant and more likely to crack — but the shaping is a one-finger drag against an outline, built to be played on a phone rather than to teach you to throw a real pot.

### Q: Can I just use the pottery wheel without the pots cracking?

Yes. Slow mode turns cracking off and opens the kiln almost at once. The game is honest about the trade: seven of the twelve commissions ask for gold seams, and those can only earn one star in slow mode.

### Q: How many commissions are there?

Twelve hand-written commissions with real briefs, grouped into chapters, and after those an endless run of generated ones. One star on every written piece is enough to open the next chapter, so you never hit a dead stop.

### Q: Can I play Goldmend in a browser?

Yes. The same game runs free at tool.teamzlab.com/games/goldmend/ with nothing to install. The browser version has no shop; like the rest of that site, the page shows web ads.

### Q: Does Goldmend work offline?

Yes, after the first launch. Open it once online and it keeps working with no signal. Ads, the leaderboard and shop purchases need a connection.
## Store / monetization (from content; verify on store)
- Price: free
- In-app purchases: true
## Built by Teamz Lab
Goldmend is a Teamz Lab game — built to be played slowly.
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## Landing page body (full markdown below the fold on site)
A **pottery game** lets you shape clay on a virtual potter's wheel, then fire it and do something with what you made. Kintsugi Pottery: Goldmend is a pottery game with one twist: the pot is supposed to crack in the kiln, and mending the break with gold makes it worth more than it would have been unbroken.

## Breaking the pot is the plan, not the failure

The usual pottery game wants a perfect object: shape it, paint it, sell it. Goldmend cares about the moment after the kiln. You shape a pot on the wheel with one finger, fire it, and when it comes out cracked you follow each crack with gold until the repair is the part people look at.

The idea comes from kintsugi, the Japanese craft of mending broken ceramics with gold, where a visible repair can make a bowl more valued, not less. Goldmend does not just mention that on a loading screen. It is the price list: every crack you mend adds to what the patron pays.

## Throw thin, dare the kiln

At the wheel you drag across the spinning clay to widen or narrow the wall, aiming for a faint target shape that shows what the patron asked for. Pulling the wall out thins it, and thin clay takes strain fast: the crack-risk meter in the brief at the top of the screen climbs as you work. A pot you work hard is more likely to crack in the kiln, and on the seven commissions that ask for gold seams, the cracks are what you need. Choosing how far to push it is the game.

Then the kiln. A firing lasts roughly twelve to thirty-four seconds: the door shuts, the kiln glows, and when it opens you see the glaze and the cracks at once. They open where the clay took the most strain, so each crack is a record of a decision you made at the wheel.

## Gold is what the patron pays for

Trace a crack with your finger and gold fills it. Every seam costs one leaf of gold. When the last crack is filled the piece is done. Each seam you finish adds 40% of the pot's base price, so the repaired pot earns more than the same pot would have unbroken. The golden seam is the target here, not a way of rescuing a mistake.

Gold leaf is the one scarce thing in the game. You start with three leaves, and every sale pays you more — one leaf, or two for a three-star piece — so steady play keeps the purse topped up. If you run dry halfway through a repair, you can watch an optional ad for more, buy a book of leaf, or sell the pot unfinished. And when a piece fails, the leaf you spent on it comes back, so you never pay for a repair nobody bought.

## Commissions with real briefs

Each of the twelve written commissions comes from a named patron with a line of their own — the inn by the river needs a new water jar because *guests keep stealing our old one*. A few want a clean pot. Seven of the twelve want gold seams, so you have to let the kiln break the piece on purpose and then repair it properly. Stars come from how closely you match the outline and whether you delivered the seams the brief asks for — a flawless pot on a brief that wants seams earns one star.

The commissions are grouped into chapters, and each chapter opens at a running star total. The totals are set so that one star on every piece unlocks the next chapter; better stars just get you there sooner. After the twelfth, new commissions are generated from the shapes, glazes and patrons, so there is always another one.

## Shapes, glazes and the shelf

Five shapes are available from the first pot. Four more cost coins, which you earn by selling pots. Glazes open as you finish pots: you start with **Wood Ash**, and every three pots add the next one, **Celadon, Tenmoku, Raku and Cobalt** in that order. Each has a pattern as well as a colour, so they stay easy to tell apart. A new glaze is announced when it unlocks, and choosing one at the wheel shows a line about its real history.

Your finished pots stand on a shelf in the studio, repairs and all. The free shelf holds the six most recent; the optional long shelf keeps the last 60. A leaderboard records your most valuable piece, and the audio — the wheel, the clay under your finger, the kiln — is synthesised in real time from your movements, with mute one tap away.

## Made to be played slowly

The first commission you open comes with a guided lesson through the wheel, the kiln and the gold, and that pot counts: it is graded and sold like any other. When you want to throw pots without the risk, **slow mode** stops cracking altogether and opens the kiln almost at once. The game names the cost on the exact pieces where it applies: a brief that wants gold seams can only earn one star in slow mode, because nothing can crack, and it says so on screen.

So if you want a calm pottery game rather than a demanding one, Goldmend fits. Nothing in it rations your play with an energy meter, and any setback can be worked back from.

## Is it a pottery simulator?

Not in the clay-physics sense, and it is better to say so. The logic follows real pottery — a wall pulled thin takes more strain and is more likely to crack in the kiln, and a crack is a line you can follow — but the shaping is a one-finger drag against an outline, built for a phone. If you want to learn to centre real clay, a class will teach you more. If you want the loop of throwing, firing and mending in a few minutes at a time, that is what Goldmend is.

## Free, and what the shop sells

Goldmend is free to download and play. The installed game shows ads and has a small shop, and every shape and glaze is earned by playing. The shop sells three things. A **book of gold leaf** lets you finish repairs you would otherwise sell still cracked — and since a fully mended pot earns more, that is the one purchase that can raise a sale, though leaf is also earned on every sale, so you never need to buy it. A case of **silver, copper and platinum** seams changes only the colour: they mend exactly like gold and sell for the same. The **long shelf** keeps your last 60 pieces instead of the last six.

If you would rather not install anything, the same pottery game runs in a browser at [tool.teamzlab.com/games/goldmend/](https://tool.teamzlab.com/games/goldmend/). It has no shop there; the page shows web ads, like the rest of that site.

Goldmend is built by [Teamz Lab](/). If you like a slow puzzle as much as a slow craft, [Brimful](/brimful/) is our water sort puzzle with jars of every size, and the rest of our games are on the [games page](/games/).